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Concept

A first person zombie shooter, The Player survives through large hordes of zombies in 3 different rooms, each room more challenging than the last and each having its own set of objectives. Players can stock up their ammo and receive rewards from ammo boxes located in throughout the challenge rooms.

Narrative Design and Setting

The player suddenly wakes up in an unknown place with no recollection of how they got there. they are then greeted by a demonic voice which taunts them throughout the game. The story is meant to be extremely ambiguous as to how or why they got there, but will allude to the fact that they are trapped in some sort of nightmare or purgatory, The challenge rooms represent tasks the players must continue, stepping into a light until a meter is full, and defending a statue from the attacking zombies.

Overview

The player must survive through large hordes of zombies in three different areas. each area more challenging than the last and each having its own set of objectives. Players can stock up their ammo and receive rewards in buff spots located in between the challenge areas.

Game Producers:

  • Anmar Alyousef - Lead Programmer / VFX

  • Jeffrey David - Lead Game Designer / SFX & VFX

  • Akarsh Lakshman - Game Designer / VFX

  • Sami Dummar - Game Designer

What I Did / What I Was Responsible In:

  • Designing – Gameplay (Dynamics) / Boss Battle

  • Quality Assurance - Bug Reporting

  • Fixing rending problem on textures and shaders

Producer Commentary

A project that I slightly contributed in by helping the production team towards designing the gameplay dynamics and boss battle, playtesting and bug reporting, as well as fixing a rendering problem with their textures and shaders.

Links

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